About Otto Mahjong

Built from
a single moment
at a table.

Otto began the first time a game demanded complete attention — and delivered something most modern life can't. This is what we've been building toward ever since.

4 Players per table
One Cohesive system
160 Tiles per set
0 Compromises on craft

The game that
blocks everything out.

The first time you sit at a Mahjong table, something shifts. The tiles demand your attention. The strategy requires your focus. The clack of the draw, the rhythm of the discard — it creates a container for presence that almost nothing else does.

Mahjong is cognitively demanding in the best way. It mirrors pattern recognition, flexible strategy, constrained creativity — the same mental vocabulary as design thinking, architecture, or any discipline built around working within a system to find something elegant. The game doesn't let your mind wander. It occupies exactly the parts of your brain that doom-scrolling tries to fill, but does it with intention and structure.

"Mahjong does what almost nothing else does — it blocks the outside world. Not by demanding you ignore it, but by requiring so much of you that there's simply no room left for it."

Otto was built from that moment. Not to reinvent Mahjong — a game with deep Chinese roots and a rich American tradition deserves respect, not a rebrand — but to create a set worthy of how the game actually feels.

An object that belongs in your home. One that everyone at the table — not just the person who bought it — actually wants to be near. A system designed together, so nothing on the table looks like it came from somewhere else.

What we believe
about objects.

Mid-century modern isn't just an aesthetic reference for Otto. It's a belief system: functional, democratic design that improves daily life through clean lines, honest materials, and a connection to how things are actually used. That philosophy runs through every Otto decision.

01

Designed as a system

Every component — tiles, mat, racks, accessories — was designed in the same conversation. Not sourced separately and bundled. The visual language is consistent because the design process was unified from the start.

02

Built to be used

Otto is not a collector's piece or a display object. It's designed to be handled, played, and kept on the table. Durability, tactile quality, and the satisfaction of use are built into every material choice.

03

For everyone at the table

The American Mahjong market skews heavily in one aesthetic direction. Otto was designed for the households those sets don't reach — where both partners need to love what's sitting on the coffee table.

A note on
the game's history.

Mahjong originated in China in the 19th century. It arrived in the United States in the 1920s, where it evolved into its own distinct form — American Mahjong — with different rules, a standardized card, and a cultural life of its own.

Otto is an American Mahjong brand. We participate in the American tradition while holding clear respect for the game's Chinese origins. We do not claim to be reinventing Mahjong, modernizing it, or correcting anything about it. The game is already excellent. We're making considered objects for people who want to play it.

This distinction matters to us because language shapes perception. We are careful about how we talk about the game — and we encourage everyone in the American Mahjong community to hold that same awareness.

Otto's positioning

A design-forward American Mahjong set. A considered interpretation of the American tradition. Designed with respect for the game's history and origins.

I made the set
I couldn't find.

I came to Mahjong late. My sister taught me, sitting across a table that had been in her house for years. Within twenty minutes I understood why the game had lasted this long. It is cognitively demanding in exactly the way I find satisfying — pattern recognition, flexible strategy, constrained creativity. It mirrors how I think when I'm designing.

What I couldn't find was a set that matched the feeling — or the room, or the people in it. The sets that existed were beautiful, but they weren't designed for my home, my partner, or the way I wanted to use them. Otto is the set I wanted to buy and couldn't: every component designed together, as one object. Calm. Considered. Built to stay on the table.

Kelly Phillips Founder, Otto Mahjong · Creative Director

Connection doesn't need a reason.
Just a table.