Some games pass time.
Mahjong commands it.
The first time you sit at a Mahjong table, something shifts. The tiles demand your attention. The strategy requires your focus. The clack of the draw, the rhythm of the discard — it creates a container for presence that almost nothing else does.
Otto was built from that moment. Not to reinvent Mahjong — a game with deep Chinese roots and a rich American tradition deserves respect, not a rebrand — but to create a set worthy of how the game actually feels.
An object that belongs in your home. One that everyone at the table — not just the person who bought it — actually wants to be near.
Tiles, mat, racks, and accessories designed together. Nothing mismatched, nothing from a different aesthetic universe.
Not a collector's piece. An object that earns its place through use, not display.
Not feminine. Not masculine. Designed for households — including the partner who ends up loving it most.
Walnut, linen, acrylic. Nothing pretending to be something it isn't.
"Most sets are beautiful. But the tiles came from one place, the mat from another, the racks from a third. Otto is different: every component was designed in the same conversation, so everything on the table looks like it belongs there."
Mid-century modern isn't just an aesthetic reference. It's a philosophy: functional, democratic, built to last. Otto tiles are objects designed with the same intention as the room they live in — and the people around them.